The Legend of Zelda: Link's Awakening
The Game Boy classic remade as a toy-like diorama: wake the Wind Fish by exploring Koholint Island and its dungeons.
Details
| Entwickler | Grezzo / Nintendo |
|---|---|
| Switch-Release | 2019 |
| Genre | Action-Adventure |
| Titel-ID | 01006BB00C6F0000 |
| Version | 1.1.0 |
| SDK | 8 |
| Engine / Entwickler | Grezzo / Nintendo |
| Grafik-API | NVN |
| Bildrate | Wie auf der Switch |
| Standard-Touch-Layout | 2D |
So läuft es (Nur Englisch)
Update 1.1.0 on SDK 8.
Update 1.1.0 (v131072) over the base game, SDK 8.2.0. Grezzo's engine on NintendoWare (G3d / Ui2d / Vfx / Atk / Font), on NVN (API 53). Modules main, subsdk0 (GLSLC, NVN's runtime shader compiler), subsdk1 (NintendoSDK_movie) and sdk; Captain Toad: Treasure Tracker 1.4.2 runs the same sdk build (01009BF0072D4000). Plays on the iPhone; gameplay at 60 fps as on the Switch, event cutscenes at 30 by the game's own choice. The README lists its IPA at about 6 GB.
Bekannte Probleme
- Keine bekannt.
Packen
Lege Basisspiel und Update (NSP oder XCI) in einen Ordner und führe aus:
python3 scripts/build_ipa_from_nsp.py ~/Games/zelda-links-awakening -k ~/keys/prod.keys