The Legend of Zelda: Link's Awakening
Game Boy 经典的玩具风重制:探索科霍林特岛及其地牢,唤醒风之鱼。
详细信息
| 开发商 | Grezzo / Nintendo |
|---|---|
| Switch 发行 | 2019 |
| 类型 | 动作冒险 |
| 标题 ID | 01006BB00C6F0000 |
| 版本 | 1.1.0 |
| SDK | 8 |
| 引擎 / 开发商 | Grezzo / Nintendo |
| 图形 API | NVN |
| 帧率 | 与 Switch 相同 |
| 默认触控布局 | 2D |
运行情况 (仅英文)
Update 1.1.0 on SDK 8.
Update 1.1.0 (v131072) over the base game, SDK 8.2.0. Grezzo's engine on NintendoWare (G3d / Ui2d / Vfx / Atk / Font), on NVN (API 53). Modules main, subsdk0 (GLSLC, NVN's runtime shader compiler), subsdk1 (NintendoSDK_movie) and sdk; Captain Toad: Treasure Tracker 1.4.2 runs the same sdk build (01009BF0072D4000). Plays on the iPhone; gameplay at 60 fps as on the Switch, event cutscenes at 30 by the game's own choice. The README lists its IPA at about 6 GB.
已知问题
- 暂无已知问题。
打包
把基础游戏和更新(NSP 或 XCI)放进同一个文件夹,然后运行:
python3 scripts/build_ipa_from_nsp.py ~/Games/zelda-links-awakening -k ~/keys/prod.keys