The Legend of Zelda: Breath of the Wild
Open-air Hyrule with physics-driven play: climb anything, cook, glide, and take on Calamity Ganon in whatever order you like.
De upgrade naar 60 fps werkt alleen met de exacte updateversie hierboven; andere versies draaien zonder.
Details
| Ontwikkelaar | Nintendo EPD |
|---|---|
| Switch-release | 2017 |
| Genre | Actie-avontuur |
| Titel-ID | 01007EF00011E000 |
| Versie | 1.9.0 |
| SDK | 20 |
| Engine / ontwikkelaar | Nintendo EPD |
| Grafische API | NVN |
| Framerate | 60 fps (30 fps op de Switch) |
| Standaard aanraakindeling | 3D |
Hoe het draait (Alleen Engels)
The 60 fps comes from a frame step the host decides in whole vsyncs. It needs update 1.9.0. DM_FPS_TARGET=30 keeps the original 30 fps to save battery.
Update 1.9.0 (v1114112) over the base game, SDK 20.5.22. Nintendo EPD's engine (sead / agl / gsys / ksys, NintendoWare G3d / Ui2d / Vfx / Atk, Havok) on NVN. Modules main, subsdk0 (NintendoSDK_movie) and sdk; subsdk0 and sdk are the builds Tears of the Kingdom 1.4.3 runs (0100F2C0115B6000). Plays on the iPhone; 60 fps (30 on the Switch) through the host's frame step. The README lists its IPA at about 16 GB.
Bekende problemen
- Geen bekend.
Packen
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/zelda-breath-of-the-wild -k ~/keys/prod.keys