The Legend of Zelda: Breath of the Wild
开放的海拉鲁大陆与物理驱动的玩法:几乎可以攀爬一切,烹饪、滑翔,并以任意顺序挑战灾厄盖侬。
60 帧提升只在上面列出的确切更新版本上有效,其他版本不带此提升。
详细信息
| 开发商 | Nintendo EPD |
|---|---|
| Switch 发行 | 2017 |
| 类型 | 动作冒险 |
| 标题 ID | 01007EF00011E000 |
| 版本 | 1.9.0 |
| SDK | 20 |
| 引擎 / 开发商 | Nintendo EPD |
| 图形 API | NVN |
| 帧率 | 60 帧(Switch 上为 30 帧) |
| 默认触控布局 | 3D |
运行情况 (仅英文)
The 60 fps comes from a frame step the host decides in whole vsyncs. It needs update 1.9.0. DM_FPS_TARGET=30 keeps the original 30 fps to save battery.
Update 1.9.0 (v1114112) over the base game, SDK 20.5.22. Nintendo EPD's engine (sead / agl / gsys / ksys, NintendoWare G3d / Ui2d / Vfx / Atk, Havok) on NVN. Modules main, subsdk0 (NintendoSDK_movie) and sdk; subsdk0 and sdk are the builds Tears of the Kingdom 1.4.3 runs (0100F2C0115B6000). Plays on the iPhone; 60 fps (30 on the Switch) through the host's frame step. The README lists its IPA at about 16 GB.
已知问题
- 暂无已知问题。
打包
把基础游戏和更新(NSP 或 XCI)放进同一个文件夹,然后运行:
python3 scripts/build_ipa_from_nsp.py ~/Games/zelda-breath-of-the-wild -k ~/keys/prod.keys