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NX2Apple
A macOS launcher and game library that builds and manages Mac, iPhone and iPad games. Since v1.0, iPhone and iPad use one shared shell with a game library, Cover Flow, controller and keyboard navigation, and per-game settings; the engine is packaged with releases and follows upstream daily.
Third-partyChecked 3 November 2026
Requirements
- Apple Silicon Mac. The launcher opens on macOS 13+, but normal NVN builds still use the macOS 26.6+ toolchain. v1.0.1 expects Xcode 27.2; the launcher minimum is not the build minimum.
- Bring your own game files and prod.keys. Python and most build tools are bundled; setup installs the remaining .NET SDK, and device builds also need the iOS SDK.
Get started
- Install the latest ARM64 release from Releases, complete setup, use Download repository and resolve any dependency checks.
- Choose a game folder, or select its base game, update, DLC and keys separately. Select This Mac, iPhone or iPad and start the build; interrupted builds can resume.
- Use Play in the Mac library. On iPhone or iPad, open the shared shell library. For v1.0.2 export, choose the shared IPA, or use the one-game option that embeds game data.
- The shared IPA contains no game data: transfer the data separately to the device or drive. A per-game IPA includes the data but uses its own bundle ID and save container.
Usage & troubleshooting
- v1.0.1 identifies a game by the identity of its romfs.img, so the enclosing folder can be renamed. Old romfs.idx shard sets are obsolete and must be copied again in the current single-image format.
- Launch options control language, frame rate, rendering and input per game. Console mode supports controller navigation; saves can sync through an iCloud Drive folder.
- Exporting a shared IPA without a paired device or signing team is new in v1.0.2 and has not been tested end to end on a real, sideloaded app. Very large IPAs may fail at an unknown size limit; exported IPAs are unsigned.