Fire Emblem: Three Houses
Teach a class at a monastery school, lead one of three houses and then fight them on the battlefield.
Die 60-fps-Verbesserung funktioniert nur mit der oben genannten genauen Update-Version; mit anderen Versionen läuft das Spiel ohne sie.
Details
| Entwickler | Intelligent Systems / Koei Tecmo |
|---|---|
| Switch-Release | 2019 |
| Genre | Taktik-RPG |
| Titel-ID | 010055D009F78000 |
| Version | 1.2.0 |
| SDK | 6.5 |
| Engine / Entwickler | Intelligent Systems / Koei Tecmo |
| Grafik-API | NVN |
| Bildrate | 60 fps (30 fps auf der Switch) |
| Standard-Touch-Layout | 3D |
So läuft es (Nur Englisch)
Also KTGL; 9 of its shaders only exist as compiles of the game's own GLSLC at run time, captured once on the Mac. The upgrade needs update 1.2.0.
Update 1.2.0 (v327680) over the base game, SDK 6.5.0. Koei Tecmo's older KTGL engine on NVN (the game is co-developed with Intelligent Systems). Modules main, subsdk0 (GLSLC, NVN's runtime shader compiler), subsdk1 (the movie library, NintendoSDK_movie) and sdk. Plays on the iPhone; 60 fps (30 on the Switch) through rewriter cuts on 1.2.0 main.
Bekannte Probleme
- Small square patches on the ground where decals land.
Packen
Lege Basisspiel und Update (NSP oder XCI) in einen Ordner und führe aus:
python3 scripts/build_ipa_from_nsp.py ~/Games/fire-emblem-three-houses -k ~/keys/prod.keys