OCTOPATH TRAVELER
Eight travellers each tell their own story in a HD-2D world with a Break-and-Boost battle system.
Dettagli
| Sviluppatore | Square Enix / Acquire |
|---|---|
| Uscita su Switch | 2018 |
| Genere | GdR |
| ID titolo | 010057D006492000 |
| Versione | 1.0.5 |
| SDK | 3.5.1 |
| Motore / sviluppatore | Unreal Engine 4.18 |
| API grafica | NVN |
| Frame rate | Come su Switch |
Come gira (Solo in inglese)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.0.5 (v327680) over the base game, SDK 3.5.1 (its own sdk build; NVN API 53). Square Enix / Acquire, Unreal Engine 4.18 (++UE4+Release-4.18; its project is called Kingship): two legacy version 4 paks with the shaders inline in the cooked packages, NVN, PhysX 3.4, CRIWARE (ADX2 sound banks, one USM movie). Modules main, subsdk0 (the movie module) and sdk. 30 fps, as on the Switch.
Problemi noti
- Nessuno noto.
Impacchettare
Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:
python3 scripts/build_ipa_from_nsp.py ~/Games/octopath-traveler -k ~/keys/prod.keys