OCTOPATH TRAVELER
Eight travellers each tell their own story in a HD-2D world with a Break-and-Boost battle system.
Details
| Ontwikkelaar | Square Enix / Acquire |
|---|---|
| Switch-release | 2018 |
| Genre | RPG |
| Titel-ID | 010057D006492000 |
| Versie | 1.0.5 |
| SDK | 3.5.1 |
| Engine / ontwikkelaar | Unreal Engine 4.18 |
| Grafische API | NVN |
| Framerate | Zoals op de Switch |
Hoe het draait (Alleen Engels)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.0.5 (v327680) over the base game, SDK 3.5.1 (its own sdk build; NVN API 53). Square Enix / Acquire, Unreal Engine 4.18 (++UE4+Release-4.18; its project is called Kingship): two legacy version 4 paks with the shaders inline in the cooked packages, NVN, PhysX 3.4, CRIWARE (ADX2 sound banks, one USM movie). Modules main, subsdk0 (the movie module) and sdk. 30 fps, as on the Switch.
Bekende problemen
- Geen bekend.
Packen
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/octopath-traveler -k ~/keys/prod.keys