Octopath Traveler II
Eight new travellers in a continent with day-and-night cycles and shared Latent Powers.
De upgrade naar 60 fps werkt alleen met de exacte updateversie hierboven; andere versies draaien zonder.
Details
| Ontwikkelaar | Square Enix / Acquire |
|---|---|
| Switch-release | 2023 |
| Genre | RPG |
| Titel-ID | 0100A3501946E000 |
| Versie | 1.1.1 |
| SDK | 12.3.2 |
| Engine / ontwikkelaar | Unreal Engine 4.27 |
| Grafische API | NVN |
| Framerate | 60 fps (30 fps op de Switch) |
Hoe het draait (Alleen Engels)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.1.1 (v131072) over the base game, SDK 12.3.2 (its own sdk build). Square Enix / Acquire, Unreal Engine 4.27 (++UE4+Release-4.27): everything in one pak with the shaders inline in the cooked packages, NVN, PhysX, CRIWARE (ADX2 sound through a 6-channel AudioOut, USM movies). Modules main, subsdk0 (the movie module) and sdk. 60 fps (30 on the Switch) by the host's writes of Unreal's frame limits.
Bekende problemen
- Geen bekend.
Packen
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/octopath-traveler-ii -k ~/keys/prod.keys