DRAGON QUEST VII Reimagined
A reworked version of the sprawling Dragon Quest classic: travel to the past to restore lost islands in a diorama-styled world.
De upgrade naar 60 fps werkt alleen met de exacte updateversie hierboven; andere versies draaien zonder.
Details
| Ontwikkelaar | Square Enix / ArtePiazza |
|---|---|
| Switch-release | 2026 |
| Genre | RPG |
| Titel-ID | 0100A9D01C446000 |
| Versie | 1.2.0 |
| SDK | 19.3.1 |
| Engine / ontwikkelaar | Unreal Engine 4.27 |
| Grafische API | NVN |
| Framerate | 60 fps (30 fps op de Switch) |
Hoe het draait (Alleen Engels)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.2.0 (v131072) over the base game, SDK 19.3.1. Square Enix / HEXA DRIVE, Unreal Engine 4.27 (PhysX 3.4, so UE4; the source paths say UEngine/4.27-source): IoStore containers beside one pak, the desktop renderer with forward shading, NVN, CRIWARE sound (a 6-channel AudioOut) and Sofdec movies (VP9 through the SDK's movie decoder, mode 1, NV12). Modules main, subsdk0 (the movie module, which Sofdec feeds its VP9 video to) and sdk. Plays on the iPhone at 30 fps; 60 fps (30 on the Switch) on the Mac by the host's writes of Unreal's frame limits.
Bekende problemen
- Geen bekend.
Packen
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/dragon-quest-vii-reimagined -k ~/keys/prod.keys