DRAGON QUEST VII Reimagined
对庞大经典作品的重塑:回到过去恢复失落的岛屿,画面采用立体模型风格。
60 帧提升只在上面列出的确切更新版本上有效,其他版本不带此提升。
详细信息
| 开发商 | Square Enix / ArtePiazza |
|---|---|
| Switch 发行 | 2026 |
| 类型 | 角色扮演 |
| 标题 ID | 0100A9D01C446000 |
| 版本 | 1.2.0 |
| SDK | 19.3.1 |
| 引擎 / 开发商 | Unreal Engine 4.27 |
| 图形 API | NVN |
| 帧率 | 60 帧(Switch 上为 30 帧) |
运行情况 (仅英文)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.2.0 (v131072) over the base game, SDK 19.3.1. Square Enix / HEXA DRIVE, Unreal Engine 4.27 (PhysX 3.4, so UE4; the source paths say UEngine/4.27-source): IoStore containers beside one pak, the desktop renderer with forward shading, NVN, CRIWARE sound (a 6-channel AudioOut) and Sofdec movies (VP9 through the SDK's movie decoder, mode 1, NV12). Modules main, subsdk0 (the movie module, which Sofdec feeds its VP9 video to) and sdk. Plays on the iPhone at 30 fps; 60 fps (30 on the Switch) on the Mac by the host's writes of Unreal's frame limits.
已知问题
- 暂无已知问题。
打包
把基础游戏和更新(NSP 或 XCI)放进同一个文件夹,然后运行:
python3 scripts/build_ipa_from_nsp.py ~/Games/dragon-quest-vii-reimagined -k ~/keys/prod.keys