DRAGON QUEST VII Reimagined
A reworked version of the sprawling Dragon Quest classic: travel to the past to restore lost islands in a diorama-styled world.
60 幀提升只在上面列出的確切更新版本上有效,其他版本不帶此提升。
詳細資訊
| 開發商 | Square Enix / ArtePiazza |
|---|---|
| Switch 發行 | 2026 |
| 類型 | 角色扮演 |
| 標題 ID | 0100A9D01C446000 |
| 版本 | 1.2.0 |
| SDK | 19.3.1 |
| 引擎 / 開發商 | Unreal Engine 4.27 |
| 圖形 API | NVN |
| 幀率 | 60 幀(Switch 上為 30 幀) |
執行情況 (僅英文)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.2.0 (v131072) over the base game, SDK 19.3.1. Square Enix / HEXA DRIVE, Unreal Engine 4.27 (PhysX 3.4, so UE4; the source paths say UEngine/4.27-source): IoStore containers beside one pak, the desktop renderer with forward shading, NVN, CRIWARE sound (a 6-channel AudioOut) and Sofdec movies (VP9 through the SDK's movie decoder, mode 1, NV12). Modules main, subsdk0 (the movie module, which Sofdec feeds its VP9 video to) and sdk. Plays on the iPhone at 30 fps; 60 fps (30 on the Switch) on the Mac by the host's writes of Unreal's frame limits.
已知問題
- 暫無已知問題。
打包
把基礎遊戲和更新檔(NSP 或 XCI)放進同一個資料夾,然後執行:
python3 scripts/build_ipa_from_nsp.py ~/Games/dragon-quest-vii-reimagined -k ~/keys/prod.keys